#include<reg52.h>
unsigned char code  hangl_code[170]={  0x00,0x00,0x01,0xF9,0x02,0x04,0x08,0x70,0x04,0x04,0x02,0xFA,0x01,0x00,0x00,0x00,  //贪  汉字码
                              0x00,0xF8,0x10,0x10,0xF8,0x00,0x0C,0x12,0x22,0x42,0x82,0x02,0x02,0x02,0x0E,0x00,  //吃
                              0x00,0xE6,0x44,0xF8,0x48,0xDC,0x00,0x00,0xFC,0x22,0x42,0x82,0x82,0x02,0x0E,0x00, 0,0,0,0,0, 0,0,0,0,0, //蛇
	                       /**/ 0x06,0x1A,0x2A,0x6A,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x6A,0x2A,0x1A,0x06,0x00,
                              0x06,0x1A,0x2A,0x6A,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0xAA,0x6A,0x2A,0x1A,0x06,0x00,//90

															0,0,0,0,0,0x00,0x90,0xA0,0xFF,0xA0,0x00,0xFF,0x50,0x51,0xFF,0x00,0xF8,0x01,0xFF,0x00,0x00,0,0,0,//shu
				                      0x00,0x00,0x00,0x00,0x00,0x02,0x01,0xFE,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,  0,0,0,0,0, 0,0,0,0,0,     //le
	                       
                           };
unsigned char code hangh_code[170]={0x04,0x04,0x08,0x09,0x11,0x29,0x69,0x99,0x4B,0x2D,0x11,0x13,0x09,0x0C,0x08,0x00,  //贪
														0x00,0x3F,0x20,0x20,0x7F,0x22,0x04,0x0A,0xF2,0x12,0x12,0x13,0x32,0x10,0x00,0x00,  //吃
														0x00,0x0F,0x08,0xFF,0x08,0x0F,0x04,0x18,0x13,0x90,0x70,0x10,0x11,0x14,0x18,0x00,0,0,0,0,0, 0,0,0,0,0,//蛇
	                     /**/ 0x00,0x00,0x00,0x00,0x18,0x3C,0x6F,0xE4,0xA3,0xE0,0xE0,0x60,0x20,0x00,0x00,0x00,
                            0x00,0x00,0x00,0x20,0x60,0xE0,0xA3,0xE4,0x6F,0x3C,0x18,0x00,0x00,0x00,0x00,0x00,
                            
                            0,0,0,0,0,0x00,0x16,0xF8,0x13,0x30,0x14,0x09,0x15,0x65,0x85,0x64,0x14,0x08,0x0D,0x08,0x00	,0,0,0,//shu
														0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x47,0x44,0x48,0x50,0x60,0x40,0x00,0x00,0x00,0,0,0,0,0, 0,0,0,0,0,//le
	         
                           };
unsigned char code T[49][2]={{0,0},
{0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
{0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
{0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
{0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
};
unsigned char code   music[][2]={{0,4},
{19,4},{19,4},{19,8},{14,8},{23,4},{23,4},{23,8},{19,8},
{19,4},{23,4},{26,8},{26,8},{24,4},{23,4},{21,16},{21,4},{23,4},{24,8},{24,8},
{23,4},{21,4},{23,8},{19,8},{19,4},{23,4},{21,8},{14,8},{18,4},{21,4},{19,16},
{0xFF,0xFF}};

 /*music[][2]={{0,4},
{17,4},{17,4},{17,4},{13,2},{17,2},{20,6},{8,6},{13,6},{8,6},{5,6},{10,6},{12,4},{12,4},{10,4},{8,4},{17,4},{20,2},{22,6},{20,2},{20,6},{17,6},{13,2},
{15,2},{12,6},{13,4},{8,6},{5,6},{10,4},{12,6},{12,4},{10,6},{8,4},{17,4},{20,4},{22,4},{18,4},{20,6},{17,4},{15,2},{13,2},{12,6},{20,4},{18,2},{18,2},
{17,4},{17,4},{8,4},{10,4},{13,6},{10,2},{13,2},{15,6},{20,2},{18,2},{18,4},{17,6},{17,4},{25,4},{25,4},{25,14},{20,2},{18,2},{18,2},{17,4},{17,4},
{0xFF,0xFF}};*/
